Wednesday, January 30, 2008

Monday, January 28, 2008

Sunday, January 27, 2008

Storyboard revisions


After the first game review, the new and improved storyboard...







Thank you to those who gave us good advice

Early sketches of box design


Saturday, January 26, 2008

All-Exclusive preview of the big changes

Negative of plans for a new storyboard...
New artwork for supplies sheet and storyboard

The Offical Union of NCSU printing hatred


To those experiencing extreme sadness as a result of printing in Brooks and/or Leazer Halls, worry not. I believe this spy photo reveals what our problems are

After the Storm

Resulting actions and suggestions after the first day of gameplay...


Adding helpful text into the storyboard...



We have decided to make some changes, which shall remain TOP SECRET at the moment. For now, the first version of the game has seen its last days




Thursday, January 17, 2008

Wednesday, January 16, 2008

more shots of early game development





Early concepts for the Sam x Andy game collab




My thoughts on reading "Rules of Play"

My initial reaction after beginning to read excerpts from this reading, honestly, was that of confusion. I had never looked so deeply into something that seemed as "elementary" as a game. However, as I continued to absorb the reading more deeply, I begun to realize that games are indeed cleverly designed "systems," just as we have seen in class.

Among the huge amount of terminology associated with game design, I really focused in on the opening discussion of what meaningful play entails.

I learned that meaningful play is made up of discernable and integrated aspects:
  1. discernable: lets a player "know what happened"
  2. integrated: a player's action has effect on the game's future.
Essentially, the main goal of a game is to create meaningful gameplay..

Another important idea I came across was actually presented as a quote:
"Games are a subset of play, play is a subset of games"
..One of those quotes that makes you think

This reading proceded to discuss "the magic circle," a sort of figurative realm that encompasses all of gameplay. Within this "circle" lies the aspects of rules, play, and culture. What context is the game to be played in? How will it be played? What is to be learned while playing?


My final thoughts on this reading are mixed. I found it hard to follow at very many points, and saw it difficult to comprehend. But I did gather some insight into the world of game design, and with our current project, I thought the excerpts from "Rules of Play" was a good, appropriate read

Andy

Friday, January 11, 2008

Bitmap alphabet designed with Adobe InDesign








The letters a-z bitmap exercise







The beginning of our first project, using the letters a - z in bitmap style...