Among the huge amount of terminology associated with game design, I really focused in on the opening discussion of what meaningful play entails.
I learned that meaningful play is made up of discernable and integrated aspects:
- discernable: lets a player "know what happened"
- integrated: a player's action has effect on the game's future.
Another important idea I came across was actually presented as a quote:
"Games are a subset of play, play is a subset of games"
..One of those quotes that makes you think
This reading proceded to discuss "the magic circle," a sort of figurative realm that encompasses all of gameplay. Within this "circle" lies the aspects of rules, play, and culture. What context is the game to be played in? How will it be played? What is to be learned while playing?
My final thoughts on this reading are mixed. I found it hard to follow at very many points, and saw it difficult to comprehend. But I did gather some insight into the world of game design, and with our current project, I thought the excerpts from "Rules of Play" was a good, appropriate read
Andy
1 comment:
I appreciate your review of the reading and can see that you are actively applying it to your game design. Keep it up!
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